Showing posts with label Warhammer 40000. Show all posts
Showing posts with label Warhammer 40000. Show all posts

Monday, 6 March 2023

Da Boyz Are Back In Town

 It's been more than a minute since I played some GorkaMorka, but it's 2023 and here we are.

I got my Nob, Spanner, and first 3 Boyz done.








HEY KIDS!  REMEMBER WHEN MINIATURE GAMES WERE JUST SILLY FUN?!

More GorkaMorkaing tomorrow.

-Jay



Sunday, 4 September 2022

Kill Team: Imperial Navy Breachers (Part Two)

 Back with the rest of my Imperial Navy Breacher Kill Team.

The Grenadier is exactly what it says on the tin.



This model is really interesting and well detailed and does a great job of showing how much Games Workshop has learned about model design.  This isn't the first GW figure I've gotten that has a replacement chest piece, but (previously) they always looked like a proper figure with an extra piece just glued over top, in this case they designed the extra chest armour to have its buckles and straps where the armour flares out.  So basically they conceal one of the shortcomings of this type of figure design by sculpting an extra bit of detail to make the whole thing feel more 'real'.

The Endurant is one of the figures that really got noticed during the teasers.




In the game the Endurant is really slow but holy cow is he awesome when paired up with other figures!  The Endurant has a 2+ save and can be used to lead other figures through the Gallowdark who then benefit from his crazy high defense.

The Surveyor is a techie character.



The Surveyor operates The C.A.T. an exploration robot that has it's origins in Space Hulk, which is a nice wink and a nod to the original GW game of Imperial Troops fighting xenos in claustrophobic environment.

Last but not least we have the Void Jammer.



The Void Jammer is similar to The Surveyor in that he comes with a little attendant robot friend.  The Gheistskull has various abilities to disrupt enemy troops but if I'm being honest I haven't really figured out how to get best use out of this combo.

So that's it for my Imperial Navy Breachers.



I really like both the look and the rules for these figures.  They were a ton of fun to paint and although I'm still figuring out how best to use them I'm enjoying exploring their rules.

Six more days until these figures land in your Friendly Local Game Store!



-Jay

 

Saturday, 3 September 2022

Kill Team: Imperial Navy Breachers (Part One)

 Kill Team has been seemingly one of Games Workshop's most successful iterations of their grimdark sci-fi universe over the past few years.  Honestly up until a few years ago I didn't really find Kill Team appealing as it felt (to me anyway) like a cut-down version of 40K without any real appeal of its own.  More recently Kill Team has become a game in it's own right that's ties to 40K are narrative and visual rather than mechanical.  I have really enjoyed engaging with the Warhammer 40,000 IP in a way that is disconnected from it's main game.

Going up for pre-order today is Kill Team Into The Dark which is thematically AWESOME!  It's basic setting is a space hulk (a giant derelict abandoned space ship) being explored for lost technology and secrets.  It's meant to be a claustrophobic gaming experience that captures a feel extremely similar to the first two Alien/s movies.  Having played my first two games I can say it does a great job of 'feeling' like the setting it's meant to portray.  The box game set comes with some fantastic looking space hulk scenery as well as two opposing forces; The Kroot, and the Imperial Navy Breachers.

I painted up the Imperial Navy Breachers.  Troopers who specialize in boarding actions and naval warfare.  For those familiar with traditional 40K armies Navy Troopers are normal humans like Imperial Guardsmen but are drastically better equipped bordering on the level equipment possessed by the genetically super-human Space Marines.  These figures are absolutely fantastic!  I used to work for Games Workshop years ago and in the 13 years since I left I've got to say the quality of their models has gone through the roof.  Here we go...

My Kill Team is led by a Sergeant-At-Arms.



This Sergeant is armed with a Bolt Pistol and although there are enough extra heads to have any of your troopers helmetless I only chose that option for my Sergeant to make her stand out from her troops.

Two basic Arnswomen.



The basic Naval Trooper is armed with a shotgun which works well up close and given the environment the game is set in has few disadvantages in most scenarios.

Axe-Jack!



The Axe-Jack looks cool and I should have spent less time during my first game looking at how cool I thought it was and should have read how cool it actually was.  When the Axe-Jack can get into a dense group of enemies he can do catastrophic amounts of damage.

Gunner.



The Gunner is the heavy weapon wielder of the Navy.  This model posses a real choice for the player.  The box offers a melta-gun and plasma-gun as options which have certain limitations (primarily range) in conventional 40K games but that is far less of an issue in Into The Dark games.  The laser weapon I took has tons of shots at longer range but that's of little practical benefit in the setting I'm playing in, it functions as more of an area denial weapon than an active offensive weapon.

Chainfist armed Hatchcutter.



The unquestioned MVP of my first two games was the Hatchcutter.  The Hatchcutter can breach walls and create openings that his fellow Naval Troopers can move through.  It allows the Breacher player to control the board significantly more than their opponent.  I really enjoyed how the Hatchcutter played but if I'm being 100% honest I'm pretty sure the way the rule for breaching is worded will get a slight change in an FAQ at some point at which time the Hatchcutter will still be highly effective but less so than it is now.

These models are absolutely fantastic and unfortunately my photography really doesn't do them justice.  I'll be back tomorrow with the rest of the team and if you're reading this post the day of posting your friendly local game store just started taking pre-orders for Kill Team Into The Dark today!

Support your FLGS and I hope to see you back tomorrow!



-Jay


Wednesday, 15 December 2021

Shadow Throne

 The invasion has already begun....

After a few years of not playing any of Games Workshop's 'core' games my buddy Ash has decided to pull me back in.  It's been a while since I collected anything new for 40K but as staunchly Imperial player for my 30ish years in the game I figured a new collection of the Imperium's finest citizens on Earth was the perfect place to start.  What's great is (based on my understanding) the figures on the new Shadow Throne box set will also make an excellent starting force if I want to play Necromunda or Kill Team as well.  Such is the glory of humanity's great Four-Armed Emperor!  Praise be to him!

I started off by painting the 10 loyal Imperial citizens working in the mines.



These brave souls have picked up their mining implements as well as some light weapons left behind by the local PDF to arm themselves to see off any threats to the great Emperor.  Praise be to him!

Next is a leader.  We call him the foreman but for some reason we have heard the forces of the oppressor refer to him as a Primus.




If you can't already tell we are truly blessed in the holy light of The Emperor.  Many non-believers suffer from pale pallid flesh but those of us who reside in the graces of the one true Emperor of mankind maintain our healthy pink skin even after generations working underground in the hive mines.

The Four-Armed Emperor has also seen fit to send up a true prophet, one who can work great miracles in the Emperor's name.  Behold the glory of our good and fair Magus.



The Magus shares his many gifts with us.  And as he is truly touched and blessed by the Emperor he has gifts so share with even non-believers.

To aid in our clearing of the mines a new friend has joined our ranks.  Her job is to reduce the rocks and debris that stand between us and the Emperor's bounty, though the oppressors call her Reductus Saboteur.




Her third arm must truly be a sign that she is growing closer to our great Four-Armed Emperor.  Oh praise be to him!

And finally unlike the forces of the false Emperor who claim to worship a desiccated husk on a golden throne our TRUE Four-Armed Emperor appears before us and joins us when we face troubles.




BASK IN HIS MAGNIFICENT BEAUTY!

We have already begun spreading the joy and love of our Emperor throughout the homeworld.  We look forward to welcoming all of you into the flock soon.

To join our flock please contact your FLGS where Shadow Throne will be available for sale this coming Saturday.



-Neophyte Brother Jay

 

Sunday, 16 July 2017

Some classic gaming monsters

Like a lot of gamers I bounce back and forth between systems and genres fairly frequently but I think its safe to say that right now I'm on a nostalgia kick.  I've painted newer models and I've painted older models but it seems by and large everything is somehow a throwback to my earlier days of gaming.

Today's additions are living at opposite ends of the spectrum in that one model was just released a few months ago while the other has been living (unpainted and unloved) in the bottom of a box for nearly 30 years.  But the thing they both have in common is that they are creatures I was introduced to in my first few years in the hobby many, many moons ago.

First up; the Displacer Beast!


This is a new model by WizKids from their unpainted Nolzur's Marvelous Miniatures line and I've got to say not only did I like it but it is (in my opinion) a huge improvement over the metal figure that came out with the Chainmail line years ago.  A lot of hobbyists don't like soft plastic or vinyl because it has a tendency to have softer details but this is a great example of where the material is an improvement.  The musculature of the creature is fairly pronounced so there aren't many shallow or narrow cuts and in addition the problem with my older pewter Displacer Beast was always that the tendrils on the back would bend and then the paint would chip.  I REALLY hope WizKids does a bunch more of the medium sized monsters in their next wave of models.

Next up; the Ambull!


The Ambull is an old 40k (Rogue Trader era) monster that hasn't appeared in anything since 2nd edition.  This model is in fact so old that it's lead rather than pewter.  The Ambull has a funny place in my heart because although it is/was a sci-fi monster for a game set in the far future my first exposure to it was as a final encounter in an old Warhammer Fantasy Roleplay scenario from White Dwarf #108.
I have no immediate plans for this guy but I really wanted to finally paint him.  At this point I may use him as an Umber Hulk-like creature for D&D or he may just sit on shelf alongside my Dungeon Master figure waiting for his time.

That's it for today.  I'm off to the depths of the internet to look for more old-school D&D miniatures!

-Jay

Saturday, 15 July 2017

Sly Marbo - one man army

Its been a few weeks since I last rolled dice in anger but at that time the game I was playing was Shadow War Armageddon.  My Arbites didn't do particularly well (curse you Space Orks!) but one of the other 'forces' I had wanted to try was one of the one-man-army options.

Basically in Shadow War there are a number of special operatives who can go it alone against an entire kill-team of enemies.  Each race has one or more options but a dig into the way-back machine brought me to the year 2000 and a character I had always imagined using to great effect in 40K even though it never quite worked out that way, Sly Marbo.


As I've mentioned before when talking about a lot of different games I enjoy a bit of humour in my games and a tongue-in-cheek character like Sly is perfect for me.  Any action movie fan of my generation would recognise the art and background of the character as being Rambo 38,000 years in the future, while also looking at the figure and immediately being able to hear Arnie yelling "GET TO DA CHOPPA!"
That's just glorious.

I'm not sure when Sly will see his first game, but win or lose I'm 100% sure he'll draw first blood.....

-Jay

Wednesday, 14 June 2017

Four more members for Kilo Squad

In advance of my first game of Shadow War Armageddon tomorrow I have (I think) completed my initial force of Arbites.  I actually need to math it up and make sure I'm done but I feel good about what I have so far.

My basic troopers will be armed with shotguns but if I try different rules down the road a bit I may swap out a couple for bolters.


I've also decided that the basing you see here will be how I base the new models I paint for my 40K sized Arbites army....nothing says 8th edition like 1st edition figures :)

-Jay

Wednesday, 7 June 2017

The start of my kill-team for Shadow War Armageddon

I'm still a bit behind on my goal of getting a squad done today (got 3 of 7 models finished) but atleast I'm making progress.

Today I started my Kill-Team for Shadow War Armageddon.  I'll be playing Adeptus Arbites and using some Necromunda Enforcer models from the old Necromunda range.

Today I got my team leader and two specialists done, there are still four shotgun armed troopers sitting on my desk looking for paint.


The plan is to use the Imperial Guard rules and give everybody carapace armour.  If that doesn't work out I might try swapping my specialists and switching over to the Space Marine Scout rules but I want to give this a go first.  The other great thing about this is that it gives me an opportunity to experiment with how I'm going to base my Arbites army going forward as I'm still trying to get at least four more squads done for them.

-Jay

Thursday, 2 March 2017

The horrors....the horrors.....

For the first time in over a week I got to sit down today at my desk and make a concerted effort to get some painting done.  Today I consciously decided to go a bit off task for reasons that in hindsight I feel either shows my evolution as a hobbyist or my lack-thereof (it's a question of perspective).

The running joke with most miniature gamers is that they buy WAY more than they paint.  A few years ago I made a conscious decision that I was going to get away from that stereotype and not only work through my backlog but also stop buying miniatures at a faster rate than I know I can get them done.  For the most part I think I've been pretty successful at this with a few small exceptions.  However this past weekend something happened that challenged both my willpower to stick with that plan and my general interpretation of how I stick to it.

When it was released last year I got a copy of Warhammer Quest Silver Tower from my FLGS Lords Of War here in Oakville.  The game looks brilliant and the models are great but I haven't actually played it, or even planned to play it yet so I wasn't really in any great rush to start painting models for it.  Fast forward to last weekend and Warhammer Quest Shadows Over Hammerhal was released.  I want to buy it (I REALLY want to buy it) but it's hard to justify given that I had another huge Warhammer Quest box set just sitting in my office collecting dust.  So a smart person might have thought 'I don't need that new game, I've got something perfectly adequate right here' but that seemed like quitter talk to me.  So instead my inner-monologue convinced me that if I can power through most or all of the Silver Tower set in a week or two then I can justify the new game box.

Fast-forward to today and I got my first 10 models from Silver Tower done and my next 16 models 50-75% done.  At the rate I'm going I should be able to  have most of the antagonist side done by Monday.

Today's project was Horrors.  The concept behind the horrors is neat as the idea is that you start off with a Pink Horrors and if you "kill" it it actually splits into 2 Blue Horrors...and then if you "kill" those they split into 2 Brimstone Horrors.  So basically its one of those nightmare scenarios where the more you kill, the more you have to fight.




I really enjoyed painting these models.  They're right in my wheelhouse in that they are heavily textured without being overly busy on the detail side so a single wash and highlight can do 90% of the work for you.  Given how much I enjoyed painting these and how cool the Tzangors and Kharic Acolytes look I may have to consider doing a Tzeentch army at some point in the not too distant future.

I'm really looking forward to trying the game out, hopefully in April as March is a stupidly busy month for me already.

-Jay

Friday, 30 September 2016

Forgeworld Imperial Enforcer

I've never been one of those gamers who has that collecting-gene where if something is "rare" or "limited" I feel the need to acquire it.  Having said that I am one of those gamers that gets disappointed when a cool "limited" piece is released for an army I actually play and I can't get my paws on it.

A couple of years ago Forgeworld did an event exclusive figure of an Imperial Enforcer with a cyber-Mastiff.  This was doubly frustrating for me because not only would I not be at any of the events the figure would be available at but to boot it was for an army that had so few different figures in it.

Luckily for me my friend Jordan came to the rescue and picked me up one of these AWESOME figures at an event he attended.  Thanks again Jordan and let us never speak of how long it took me to get paint on this figure.

So pre-amble aside I decided to paint this guy to match my existing Arbites/Enforcer models.  I'm happy with that choice because it means I'll actually use him in some games but I do have some slight (only slight) regrets given that he's a pretty spectacular piece and the lack of contrast I use on my Arbites models means he doesn't 'pop' like something coloured differently.


Depending on what army list I'm using he'll probably be some sort of HQ model.  I also got the chance to use the new 32mm Games Workshop imperial/urban bases that I'll be using on all my Arbites going forward.

If any of you have an suggestions for good unofficial army lists or models that you think would work with an Arbites army please share your thoughts in the comments section.  I feel like I've been painting the same models for this army for 20ish years.

-Jay

Monday, 26 September 2016

Best laid plans..blah..blah..got it done anyway

Yesterday I thought I had a pretty wide-open day to get some painting done and then life rode in and made a mockery of my reasonable timeline.  I ended up working for a bit on my day off, my wife was ill so I ended up taking care of her and then helped my daughter with a project.

I did however get some time to paint in between life-things and managed to finish my Death Company.

I've got to say if you're one of those hobbyists who ever stayed away from a Games Workshop model because it had too many skulls OR too many gem stones; the Death Company models may not be for you.


I built my Death Company as pictured on the box art with one minor change.  As I may have mentioned before in one of my posts one of my weird/personal pet peeves with Assault Marines is when they have the jump pack but do not have the jump pack harness.  So I substituted the Death Company torsos with Assault Marine torsos.

Two replacement sergeants and that brings my Blood Angels collection to 2000 points!

-Jay

Sunday, 25 September 2016

Speaking of projects that just linger....

So about a year ago a friend and I split a Deathstorm box and decided to play through the mini-campaign.

To be clear my share of the box was a total of 12 models, and there were a  grand total of THREE scenarios to play.  A lot of different things got in the way (work, life, endless scheduling conflicts) but after nearly a year away from 40K we're going to do our best to play scenario 2 this week.

The first scenario featured 1st Company Captain Karlaen and a squad of Terminators racing across the table through an unending gauntlet of Genestealers.  The first scenario went incredibly badly for me as not only did I get unbelievably bad die rolls with Captain Karlaen himself (he was a disaster!) but I very nearly broke the model when I dropped it removing it from the table.

For the second scenario Karlaen is trapped under a fallen statue being defended by his Terminator squad while the forces of the hive-mind advance.  Basically the Karlaen miniature isn't even used, he is the scenario objective.  The Terminator squad on their own would be completely overrun by the forces arrayed  against them but their job is not to defeat the hive, their job is to hold the line until their rescue force arrives.  The rescue force is the proverbial 'sharp end' of the Blood Angels; the Death Company.

Today I need to get 6 models (that to be fair are 75% flat black) done.  If I don't get this done my man-card my remain intact but if there's a hobbyist-card I'm pretty sure I'm going to have to turn that in.

One of the struggles of being  a hobbyist with a child is fitting in time to get painting done.  However when your daughter wakes you up at 6am on a Sunday because she wants someone to go downstairs to watch cartoons with her you have some time early in the day to get some work done.  To that point Cassor The Damned got finished early this morning.


Cassor is the Death Company's dreadnought and features prominently in the supporting fiction for the Deathstorm supplement.  I'm really excited to try Cassor not only in Deathstorm but against other forces as well.  I've always chosen shooting space marine units rather than close-combat  units so I'm both eager and curious to see what a close-combat monster like this can do.

During the Jays game today/now I'm going to try to get the 5 men of the Death Company squad done.

Wish me luck!

-Jay
 

Monday, 19 September 2016

You know those projects that just linger?

Lately there have been a few larger scale games I have been wanting to play but I keep failing to launch on getting larger projects done.  Inspiration hit me tonight and while digging out figure cases I caught a lucky break on another larger project I want to do.

First up: Adeptus Arbites
I've been a huge fan of the Arbites for pretty much as long as they've existed.  Over the years I had collected a decent sized force but always felt like they weren't quite right.  Then earlier this year Games Workshop released their awesome Sector Imperialis bases and I got excited about updating the look of my existing models.  I will be re-basing my entire Arbites collection but it was also a reminder that 5 of my squads need new Proctors to lead them, so before I start re-basing these 5 models are going to see some paint.


I can't wait to get this done as I think once I start re-basing it will make my mid-80s collection looks very millennial.

Next: Konflikt 47 by way of Secrets Of The Third Reich
I assembled my first squad of Weird War Brit troopers awhile back but never got very enthusiastic about them.  No real reason why, just couldn't get energised to apply some paint.  While digging out my Arbites I came across 20 troopers I had started painting years ago (around 8 years ago I think) that captured the right flavour and were already started.


This should make my entry point into Konflikt 47 a little bit easier if I can just find a few more figures.  The big challenge in using theses figures for Konflikt is that the squad structure in Secrets Of The Third Reich is ridiculously Bren-gun heavy so as it stands I will need to replace about 4 of my Bren armed troopers with Sten guns or Enfield rifles.  Hopefully I've got at least one pack of what I need hiding in the depths of my basement.

Let's see where these new projects take me.

-Jay



Wednesday, 17 June 2015

A blast from the past and a stake in the ground

I've made a decision.
I'm going to paint 8 more Blood Angels models, that will bring me up to 2000 points  and then I'm going to call that army done.

And then I'm going to take a new attitude towards 40K models.  I will only buy and paint things that can be used as Arbites, and everything I buy and paint WILL be painted as Arbites!  I've already got some ideas in mind, and a few started (really excited about Arbites robots and Arbites Ogryns!) but I also wanted to haul out my older Arbites/Enforcer stuff and figure out what I have so far.

In my basic Arbites squads there are a few unpainted Proctors because I had originally gone with different models and then changed my mind back to the 'proper' model.  At some point I'll just sit down and get these done and then re-base the whole force and I should be in pretty good shape.


I had always wanted to do an Arbites army when I got into 40K but the model that in my mind finally made it a real possibility was the multi-part Necromunda Enforcer.  I had tons of models with shotguns and grenade launchers but the Enforcer models gave me what I felt like had really been missing, riot shields.  Years ago at the second to last Canadian Games Day I ran a table with Darren from Strategies Games & Hobbies in Vancouver that featured Arbites vs Zombies.  The shotgun equipped squads roamed the streets laying waste to the horde but it was the Riot Squads that formed the proverbial thin-blue-line in front of the precinct house until help arrived.  These models hold up for me as some of my favourite models in my collection because they feel like they truly represent the look and feel of the army.


I've used an assortment of different rules sets over the years to represent this force and after the Enforcers came out a lot of unofficial rules used the Cyber-Mastiffs as a quick assault unit.  I like the Mastiffs and they are one of the things that for me really makes this feel like a 40K force rather than just another pseudo Judge Dredd thing.


Last but not least a small selection of characters.  Again depending on what rules I've been using these have represented several different types of characters over the years but the one constant has been the Inquisitor Coteaz standing in as my judge.


There's no real urgency for me in terms of when this stuff is going to get done (I'm not actually painting it FOR anything) but my slow steady pace on my Blood Angels really changed how I saw collecting and painting 40K and brought me back to my younger days.  This will be my attempt to catch that same lightning in a bottle again.

Wish me luck!

-Jay

Saturday, 21 February 2015

Dogs!

Today's post is a bit of a mish-mash.  I was painting one model because I can use it for some games I will be playing/prepping for this week, the other model I have had for a while and I will be using it in the weeks and months to come so I thought I would do them both  at once.

First up is Luna.  Luna is another model from the McCabe crew and because she is McCabe's totem I won't be able to use her as-is with McMourning but I may use her as a Guild Hound.  I'm also beginning prep for a Through The Breach game and a fairly generic looking dog seems like it would be useful for that.


Next up is a Forgeworld Cyber-Mastiff.  A while back my friend Jordan got me the Forgeworld Arbites Judge and he came with a cool (and very different looking) Cyber-Mastiff.  I'll be dusting off my Arbites for the Shield Of Baal campaign so this seemed like a good time to get off my butt and get these done.  One of the things that's really cool about this Cyber-Mastiff that unfortunately doesn't photography very well is that when you look at the back it actually looks like somebody peeled a dog and then re-wrapped the peeled dog around a robot-dog.


More Malifaux on the way in the next couple of days!

-Jay

Saturday, 7 February 2015

Captain Karlaen

It looks like I'm all set to play the first Deathstorm scenario (only a week late).  I finished up Captain Karlaen tonight!


I'm fairly happy with how he turned out.  As with all of my Blood Angels so far I went with slightly drabber tones than the GW studio paint jobs.  I like that he has some finery on him but I choose to reinterpret some of the gold as stone to keep it muted.

Now that I'm set for the first scenario I'm going to pause on the Blood Angels for a couple of days while I get a new D&D character done and then it will be back to the Death Company!

-Jay

Friday, 6 February 2015

Squad Alphaeus

I FINALLY finished my Deathstorm Terminators early this morning.  I've been struggling to sit and paint for a couple of weeks, between seven day work weeks and dealing with the flu I just haven't been able to focus on models.  In the last couple of days I've finally been feeling better and a bout of insomnia last night gave me the time I needed to finish my Terminators.


Next up I'm hoping to finish Captain Karlaen tonight or tomorrow.

We've also decided to play the full Shield Of Baal campaign with the only significant change being that I will be substituting Adeptus Arbites for Sisters Of Battle.  So expect to see some touch ups and a few new Arbitrators soon too.

-Jay

Friday, 23 January 2015

Strike Force - Deathstorm WIP

It looks like I'm back to the Blood Angels for a week or two.  Shortly after Christmas a friend and I split a Deathstorm box set with him starting a shiny new Tyranid army and me getting some much needed reinforcements for my Blood Angels.  When I've got these figs done I will be able to field 2000 points worth of Blood Angels (and it still fits in a single figure case!)

There are 4 units in the Deathstorm box but I will be painting them as 2 units; Terminators, and Death Company.

First up Captain Karlaen.

Captain Karlaen is the commander of the Blood Angels 1st Company and is the unique figure (only available in the Deathstorm box) on the Blood Angels side of the campaign.  I really like this figure because it has tons of cool Blood Angels iconography without being over the top.  I'm also excited because now that I've read the Deathstorm novella I feel like Karlaen has a better developed character than most of the special character models available for the Blood Angels.

Squad Alphaeus.

Squad Alphaeus is the Terminator squad in the box.  Veteran Sergeant Alphaeus is a soldier with a long history serving under Captain Karlaen and also features prominently in the Deathstorm novella.  I did add the Forgeworld Terminator shoulder pads to Squad Alphaeus to dress them up a bit and make sure they don't look too flat next to my Space Hulk Terminators.

Raphen's Death Company.

The Death Company are led by veteran marine Raphen (the one with the Thunder hammer) and a re equipped with jump packs.  This is another slight detour from the models that actually came in the box as I purchased a squad of Assault Marines so I could give the models torsos that include the  harness for their jump packs.

Cassor The Damned.

Cassor is a Death Company Dreadnought.  It's funny but after years of choosing something else every time I was deciding between the Furioso Dreadnought kit or "some thing else" now that I finally have one I think I want to get another.

So that will get me to 2000 points for my Blood Angels, which I'm pretty happy with given that I started off with no set goal in mind.  I've committed to not getting any more models until I'm done painting these but I think I'm going to treat myself to that new Sanguinary Priest model as a reward when I get all of this done!

-Jay