Saturday, 31 December 2016

2016 My Hobby Year In Review

It's funny how certain things happen without you truly realising them at the time and they only become visible when you look back.  Today when I decided to look back on 2016 it occurred to me that I have participated in more hobby activity this year than I have in any year since I left Games Workshop in 2009.  I've done a bunch of painting, a little bit (not enough) of writing and played a ton of different games this year.  For a lot of people in a lot of ways 2016 was really challenging but when I look back on my 2016 hobby time it makes me pretty happy and isn't that the whole point?

Everything old was new again.
2016 was a year where I got reacquainted with a number of games from both the recent and distant past.  Wizards Of The Coast released Curse Of Strahd which is hands down the bast take on Ravenloft in nearly two decades.  My group is currently exploring the Barovian country-side and preparing for their encounter with Strahd.  Prodos Games released a new version of Warzone along with some fantastic new models, I hadn't played Warzone in about 10 years and when I tried this version of the game it was like someone took something I had always enjoyed and made it better without trying to change it too much.  Pulp City got updated and got some new models.  That doesn't sound like something from the way back machine but I think the last time I would have considered myself actively involved in Pulp City would have been 7-8 years ago and my first game back reminded me what great fun it was.

Made some new friends along the way.
I was also introduced to some great new games in 2016.  I picked up Frostgrave in the fall of the previous year but 2016 is when it truly became my primary fantasy miniature game.  I've got to say for any fantasy RPG players out there (especially D20 based) who have ever wanted to try a miniature game I HIGHLY recommend Frostgrave, it will feel extremely familiar and if you play your RPGs with miniatures there's a good chance you already own some or all of the miniatures you will need to play.   The big "new friend" for me was This Is Not A Test by Worlds End Publishing.  This Is Not A Test is a post apocalyptic campaign skirmish game heavily inspired by Fallout that in my opinion has all the best elements of a miniature game.  The entry point is low and easy, the rules have enough  depth to make every group distinct and different without being too crunchy, the campaign system is highly engaging and balanced and the in-game rewards are interesting and fun.  I honestly don't think I have a single gamer friend that wouldn't enjoy This Is Not A Test, I unreservedly endorse it and would be stoked to play it with anyone and everyone in 2017!  (Cat-muties are coming for you Tom Carter!)
I also dipped my toe into Knight Models 3 takes on super  hero games (Batman, Marvel and DC).  I'm really enjoying the figures and I'm planning on playing through the Suicide Squad box campaign with my friend Kevin in 2017.

Got (almost) enough figures done.
My local FLGS Lords Of War in Oakville has run a hobby challenge on their Facebook page and for 2016 I made my goal to average painting a model per day.  I started strong, and I finished strong but somewhere in the middle I lagged and came up a bit short.  In the end I got 324 models done out of a goal of 365.  I feel good about that as 300+ models in a year for a gamer who isn't playing a single large scale miniature game seems respectable.  I think my big goal on that front for 2017 will be to get roughly the same output in terms of miniatures but to increase my output of scenery this coming year.  TTCombat here I come!

Looking ahead to 2017.
In addition to a lot more This Is Not A Test, Pulp City and Warzone I have a few other games I'd like to get into the mix for 2017.
Broken Contract.  I painted my first (of two) forces for Broken Contract in 2016 but the models didn't make it to the tabletop.  I really dig the overall look and feel of the models as well as some of the design choices (check my blog entries tagged "Broken Contract") and I'm really enthusiastic about giving the game a try.  
Konflikt 47.  I got all my basic infantry done for Konflikt 47 this past year and laid my hands on the extra bits and pieces I need (rules, order dice, etc) but it has been a struggle to get some super-science robots and/or tanks.  Hopefully in 2017 I can either find some locally.
Wolsung.  Wolsung is Micro Arts Studios steam-punk skirmish game and as I've become a bit bored with Malifaux over the past year it feels like a new way to game that genre with a fresh take on the genre.  Miniatures got painted but at some point I probably need to get some Victorian-era industrial scenery done to play with.

Well there you have it.  It's probably the classic gamer take on things, I did a lot of gaming but still wish I had done more.  If 2017 is anything like 2016 the best part of it will end up being some game I don't even know exists right now that grabs my interest and leads me down the next rabbit hole.

Thanks to everyone who followed my rambling hobby journey this year and I'll hope you keep reading in 2017.

Happy New Year everyone!

-Jay








Thursday, 29 December 2016

Team Breaker! Reinforcements have arrived!

Two more supremes done for Team Breaker!  A-Beast and Battlesuit 7.


My first batch of characters really appealed to me as classic archetypes from superhero comics but something about A-Beast and Battlesuit 7 put me in the mind of old superhero RPGs like Villains & Vigilantes and Champions.

I've now got 5 of the 8 main supremes done for Team Breaker as well as the 3 minions.  I've still got a few more I'd like to get done but for now I think I need to get back to Warzone and get my Imperial Doomtroopers done.

-Jay

Team Breaker! Assemble!

I finally circled back to the cold war era Pulp City models I started in the fall.

Spybreaker, Sabotage and Trojan along with the three robo-dogs I had painted represent the start of Team Breaker, one of the two newest teams of Supremes that Pulp Monsters had kickstarted earlier this year.


I've still got 3 more Supremes to finish before I'm ready for my game tomorrow and it looks like about 4 more hours to get them done.

Wish me luck!

-Jay

Grey Ghosts

Today is the first day of my post-Christmas holidays!  My wife and daughter  have plans for today so my plan is an all day paint-a-thon!

I've got TONS of gaming scheduled over the next 2 days (D&D Ravenloft, Warzone, Pulp City & This Is Not A Test) so my plan is to use all my free time today to paint!

The first of my two projects that were half done before the day started are my Grey Ghosts for Warzone.  I haven't checked out the updated rules yet but in the previous edition Grey Ghosts had 2 special rules that made them really good on the table top.  The first was a drastically increased chance of scoring critical hits and the second (which I thought was way cooler) was that any unit taking even a single wound from Grey Ghost shooting had  to take a morale test.


The figures themselves are pretty basic being intended to be low-key infiltrators so I went with some pretty basic flat colours and washed out the gun metal even more than I normally would.  My next 2 units for Warzone will inject a bit more colour into my Imperial Army.

If all goes according to plan today (does it ever?) this will be my first of 4 projects done today.

-Jay

Sunday, 18 December 2016

Imperial Barracudas

My hobby ping-pong between Pulp City and Warzone continues.

Back to Warzone today for another unit of flying Imperial soldiers.  The Imperial Barracudas are the new version of the old Rams Air Cavalry.  When miniatures get updated or get re-done people's opinions can vary on whether the new version is an improvement or not, in this case there's not much of an issue.  The old Rams Air Cav were one of the most maligned sculpts in Heartbreaker's range.  The pilot was in a squatting pose with a look on his face that really sold the total image of  someone struggling on the toilet.  If that wasn't enough the rocket/jet pack was positioned like something that would crash Wil E Coyote into the side of a mountain.


As you can see the new version is dynamically posed and the equipment manages to hit a balance between fantastic and functional looking.

I've got one more unit to get done (Grey Ghosts) for my Warzone game at the end of the month and other than that my focus should (emphasis on 'should') be Pulp City for the next week or so.

-Jay

Saturday, 17 December 2016

Cybernetic dogs for America!

A while back I mentioned that without trying to I had collected and painted a lot of female steampunk mechanics without really trying to, apparently the other thing that I have accumulated a lot of over the years is cyber-dogs.  Cyber-dogs are cool but I never set out to have so many of them.

Having said that I'm getting ready to play Pulp City for the first time pretty much since it came out originally and the big push for that has been to play with the recently Kickstarted Cold War forces.  I'll be playing the American forces which include...you guessed it...more cyber-dogs.


One of the things I have to say I really appreciate about these particular models is that they're basically minor minions with identical stats but the folks at Pulp Monsters went to the effort to actually do three completely different sculpts rather than just one or one with minor tweaks to sell the idea that its three different models.

There's more coming for Pulp City over the next couple of weeks, and the colour scheme will be primarily red, white & blue.

-Jay

Tuesday, 13 December 2016

The "boys" are back in town! And they'll see you in post-apocalyptic-hell 2016!

It looks like 2016 is going out the way it came in, with some simple farm animals (and a robot) defending their socialist paradise from representatives of an oppressive unwanted government.

Allegory aside when 2016 jumped off the starting line my two big hobby focuses were Frostgrave and This Is Not A Test.  I played a ton of games of Frostgrave and even made my way most of the way through two of the campaign supplements but it was This Is Not A Test that really captured my imagination and led me to some of my most enjoyable and rewarding hobby projects to date.

First up I want to thank Ash Barker for introducing me to this amazing game.  I might not have happened upon it without your introduction.  Thanks buddy, but this doesn't mean I'm not going to  destroy you in 17 days (more on that in a bit!).

Secondly thanks to Joe McGuire for writing one of those rare games that hits the perfect balance between depth and simplicity and inspiring the most positive and open on line hobby community I've been involved with in years.

One of my last games of 2016 and possibly the beginning of the end (or the end of the beginning?) for Swineland is looming on the horizon.  The noble forces of the Colonel's Revenge will finally exterminate the scourge of the USDA from the Niagara Region!   A crazy collection of mutant animals has come together in a land where they are all equal (though some are 'more equal' than others) to see off the last remnants of the hairless apes that have oppressed them for so long.



I wanted to show the force that will raise the people's banner high at the end of the year.  So Mister-Farmer-Smith say your good byes, make peace with whatever two-legged master you serve and prepare for bacon scented justice!

...oh....is it too early to declare that 2017 will be the rise of the Cat-people army?  I'm ready for you Tom Carter!

-Jay