Showing posts with label Defiance Games. Show all posts
Showing posts with label Defiance Games. Show all posts

Tuesday, 16 October 2012

We few, we happy few.....

It looks like I have 200 points worth of Ares' Merry Men done for my Fallout game.  I still have 4 figures waiting to be painted to finish off the box set I built them from but they can all wait for another time.

Tomorrow sees the beginning of work on figures for our upcoming Pathfinder game.  I'm hoping to start with a horror themed game for Halloween and maybe transition to a more Christmas-y game for November-December.  I don't want to give it all away incase some of my players are reading this but I'm pretty sure I can pull off 'How The Grinch Stole Christmas' as a fantasy role-playing adventure.

I'll report back from the land of square bases tomorrow.

-Jay

Ares' Merry Men
 


Sunday, 14 October 2012

Back to the low-tech mercs

After showing off some high-tech additions this morning it's back to bolt-action rifles and WW2 era submachine-guns.

My three new additions give a little more character to my force with an NCO armed with his trusty revolver joining up with Ares' Merry Men (...hmmm, that might end up being the name of my mercenary company...).  In addition another trooper with SMG and another with rifle give me more basic soldiers to choose from.

I've got four more troopers to finish and then I think I'm going to get cracking on my Bolt Action Ruined Hamlet scenery.

-Jay

A little extra leadership should help things out.
 


Saturday, 13 October 2012

Fallout Mercenaries almost done!

I finished 7 mercs for my Fallout game tonight and I have 7 left (mostly finished) on my painting table now.

I decided to go back and try the sci-fi weapons again but kept the WW2 pouches and heads I've been using.  I think these turned out pretty well and the high-tech and low-tech seem to be working fairly well together.

Just need to add some hero-type figures to my force and possibly a robot or two and I think I'm good to go!

-Jay
Have guns, will travel.
 
Boy, I sure wish I had a 1st Recon guy looking after me.
 
 

Tuesday, 9 October 2012

More mercs for Fallout

Got my next 2 mercs for Fallout done tonight.  I'm really enjoying the mixture of high-tech and low-tech on these models.  I think in my next batch I might do a 1st Recon Sniper from Fallout: New Vegas.

Now that I'm settled on colours and model components I'm able to get these guys done fairly quickly, so I may actually take a break from them for a day or two and then just try to crank out the remaining 16 at one go on my next day off.

-Jay

Two more mercs for right price!
 

Monday, 8 October 2012

Fallout Mercs inbound!

The first two figures for my new Fallout force are now done and will be the template for the rest of the mercenaries in my force.

I'm really happy with the decision to ditch the helmets and go with bare heads, they look a little lower tech and a little meaner.  In addition the british infantry arms and weapons seem to be doing the trick so far for creating a unique look to the models.

Two down, eighteen to go!

-Jay

Ready for action!
 

Wednesday, 3 October 2012

Back to the drawing board......

In my experience 99% of the time someone refers to a model they are painting as a "test model" what they really mean is they're going to hammer out their paint scheme on that model and then apply it across a squad/gang/unit/army/etc.  I think for the first time in my time in the hobby one of my figures just failed the 'test'.

As I mentionned and showed in an earlier post I'm going to be painting up some mercs for a Fallout game with my friend Stan.  I assembled, primed and starting painting my first 3 models as 'test' models and realized pretty early on that as much as I like the body armour the guns and helmets are completely worng for the setting.  Unfortunately as cool as the figures are (UAMC Infantry from Defiance Games) they are not very conversion friendly in the arms/guns area and none of the head options worked for what I wanted...enter Warlord Games and their Bolt Action range.  I've created 2 new test models which still use the great UAMC legs and bodies but are now sporting Bolt Action british heads and in one case the arms and Thompson sub-machine gun as well.  Once I get some paint on these I should be able to figure out how everything blends together and hopefully be able to drive the New California Republic out of my territory!

Thanks for visiting

-Jay

Cool figures, but not the right ones for the job.
 
These boys look like they know a thing or two about the wasteland.
 
 
 

Sunday, 23 September 2012

Works in progress.....

Well it looks like hobby A.D.D. is back with a vengence!  I have 4 projects on the go right now so suddenly alot of hobby work is being done but not alot of figures are getting finished.

First up a friend and I have decided to give the Fallout Warfare rules a try and are painting up some forces now.  I thought mercs (think Talon Company or Reily's Rangers from Fallout 3) might be cool so I'm working on UAMC Infantry from Defiance Games.  I'll be starting with a test of 3 basic trooper models before I move onto anything more elaborate.

For my second project.....well, it looks like I warmed up to the Judge Dredd model I painted last night so I've got a few more Judges on the way.  If I'm still excited after those are done then Lawmasters will be next!

For my third (and seemingly never ending) project I'm going to add some Wargames Foundry SWAT models to my zombie survivor collection.

My fourth project appears in all 3 of the pics tonight but is 2-3 weeks away from completion, unlike the rest of this stuff which shouldn't take more than 2-3 nights of painting.  I'll talk more about it and what it's for when I've got more to show.

Thanks for checking in

-Jay
War never changes....
 
Wait...you are the law?  I thought I was the law!
 
Even cops dial 9-1-1