Tuesday, 19 June 2018

The Mole-Shark

The Mole-Shark is a fearsome and terrifying apex predator who's recent appearance in the wasteland has sparked speculation that there are still hidden enclaves out there practising pre-war genetics research for unknown purposes.


The Mole-Shark is blind and appears to hunt by sense of hearing.  Once attracted to prey it moves with lightning speed both running and jumping as high as 10 feet to get to it's prey by the most direct route possible.  Due to it's lack of scent and vision some warbands have been able to survive attacks by Mole-Sharks by simply going perfectly still and refraining from the use of any weapons or equipment that cause noise.  The Mole-Shark is very clearly not a naturally evolved creature as it is capable of consuming far more than it's lean body and stomach allow it store.  This frequently results in the Mole-Shark almost immediately expelling the bulk of any creature it consumes.

There has been much speculation about the origins (and purpose) of the Mole-Shark with many more questions being asked than answers being given.  The Mole-Shark's true place in the eco-system may never be known.

* The "Mole-Shark" is actually a resin Maw miniature by Hasslefree Miniatures*

-Jay

Sunday, 17 June 2018

Mangrove Basilisk

This figure has literally been "the next thing I'm going to paint" for over 3 months.  I back the most recent Relic Blade Kickstarter pretty much with the goal of getting this model to add to my growing collection of 'classic' D&D monsters.

As mentioned the Basilisk is a classic fantasy monster (even you Harry Potter fans got this in one of your books/movies) that has been a challenging encounter for adventuring parties for years.


I generally think of a Basilisk as being much bigger but in the world of Relic Blade (that this model comes from) it's more of a wolf-sized attack animal for The Wretched Hive faction.  Although the model is arguably a bit on the small side that's more than a fair trade off for the fact that it is one of the best sculpted and executed Basilisk models available.

After I get a few more things done I'm hoping to circle back to my Relic Blade figures and get my 3 Iguan models done so I can start playing games with  my Wretched Hive.

-Jay

Saturday, 16 June 2018

Rolf The Barbarian!

I wasn't aware until I sat down to type this that I haven't posted in a month, ouch.  I've actually barely hobbied in a month which feels even worse.  Hopefully this weekend I'll be cranking out a few different small projects.

This morning I finished a character model for a solo D&D game module I found online and hope to try out on Monday; Rolf The Barbarian.


Rolf is a Reaper Pathfinder miniature and one of the things I really liked about him is that he breaks the mould of the traditional huge hulking barbarian.  As a character Rolf's strongest traits are Dexterity and Constitution so a more Heroquesty Barbarian would have been far too big to represent Rolf.

One of the other things worth calling out is that it seems most of the 'adventurer' type figures in the Reaper Pathfinder line seem well layered with lots of bits and pieces of equipment and armour without feeling like they have a lot of decorative nonsense on the figures.

Hopefully by Tuesday I'll be able to update you on how Rolf did on his first adventure!

Stay tuned.

-Jay

Tuesday, 15 May 2018

Getting ready for; Last Days!

We're about a month away from the release of my friend Ash's first game from Osprey Games; Last Days.

I'm gearing up to play some games ahead of release so I'll save a review until actual release week but I thought I'd just touch on a few things as I dust off a lot of the models I was painting back when I started this blog.

First up Last Days like all Osprey Games I'm familiar with is miniatures-neutral which means you can play it with any models you already have in your collections, or you can go out and cherry-pick all the coolest stuff.  This means for anybody already playing a zombie miniature game you already have everything you need, if you're one of those collectors like me who just buys cool models hoping to one day have rules to use them with you're all set as well.

Back during Ash's first pass at the game the forces were themed (cops, survivors, bikers, etc) so I tended to collect and group my figs that way.  Now you can mix and match as each model represents a trope rather than part of a traditional 'force' of soldiers.




In addition to each player's chosen force you will need a small collection of zombie models.  For anyone who's been into the genre previously this will be a non-issue but for newer gamers there are a ton of options for easy cost-effective zombies to fill out your ranks.  Walking Dead zombies are easily available and great durable figures, Warlord Games produces the old Wargames Factory zombies, even board games have some decent quality zombie figures these days, I've personally used a bunch of zombies from Last Night On Earth.


If there's one piece of advice I would give a new modeller collecting together different zombie and survivor figures it would simply be to base them the same (or at least similarly) so they take on the appearance of one coherent collection.

This is my trip through one old figure case, I plan on painting a few new figs up this week to add in, and hopefully you'll all see a full game review in 3-4 weeks.

-Jay

Sunday, 6 May 2018

Review - Top Secret New World Order

It seems like over the past year or two I've gotten more than a little nostalgic about gaming and started going down the "retro" path with more than a few systems.

From crowdfunded projects last year I got two new updated versions of classic games.  Villains and Vigilantes was the first, and now Top Secret New World Order.

The original Top Secret was TSR's foray into espionage role-playing.  While with the original pre-Wizards Of The Coast TSR the game also saw a substantially updated version released called Top Secret S.I.  One of the big appeals of this newest edition is that on the front cover and all over the Kickstarter promotional messaging was that Merle Rasmussen (the author of the original game) was the author of this game as well.  That appears to be mostly true.

First up the box game contents themselves.  I have to say this was a bit of a mixed bag for me.  The game comes will a pad of full-colour character sheets (great idea!  why doesn't every RPG do this?), and a nice sturdy GM screen.  In addition there are plastic markers for tension (one of the game mechanics) that can be moved along the GM screen and an almost complete set of dice.  Those are the definite "pros".  The con side from a physical contents point of view is definitely the main rule book itself.  Excepting the cover the entire book is black and white, it is very sparsely illustrated, the layout is dry to look at and read and it has the flimsiest cover of any gaming product I've handled in years.  That last one might sound minor and petty but it's jarring, the cover is thinner than any game magazine I've gotten in years and is no where near as sturdy as the free giveaways Osprey provides.

The rules themselves seem really interesting (I haven't actually played yet) but are based largely on a pre-existing system written by one of the games other credited authors so I'm curious how much of the game content Mr Rasmussen actually wrote or if he might just be a figurehead for this project.  That question aside the core rules are that mix I really like of a simple core mechanic coupled with a lot of depth for the player's to affect and impact outcomes.  It reminds me a bit of Savage World but in fairness I think I'm oversimplifying that, it's just my personal RPG experience likens this to Savage Worlds.

I really enjoy the 'exploding dice' mechanic where a critical success roll on any one die vastly increases your potential for a positive outcome.  However as a criticism for systems like this that assign higher/larger dice to a player's best attributes it actually seems a bit counter-intuitive in that the larger die you have the lower chance you have of a critical success (on 1d4 I get a critical success 25% of the time, on 1d10 I get a critical success 10% of the time).  My other personal reservation with the rule book contents is that there is virtually no background or flavour provided.  Its not unreasonable to assume that the authors thought most players would simply set their games in the current real-world and therefore they wouldn't need any additional background material but it does create a bit of a dry feel to the rule book by not breaking up blocks of rules with some fiction or background factoids.

Overall I think the game is a worthwhile purchase for any fans of the genre or of previous iterations of the system.  For an experienced role-player the game is ready to play right out of the box (it includes an adventure as well) and seems like a fun time.  For someone looking for a first RPG you might want to look for something more visually stimulating as well as something that has a bit more flavour and setting to get you started.

-Jay




Saturday, 5 May 2018

Hey look! It's a doggie!

After getting in a couple of Company Of Iron games with my first two Grymkin units it was definitely time to go back and add some more stuff.

I decided to start with a light warbeast which for thematic reasons to be revealed later will be the Gorehound.



The Gorehound gives me a fast and ferocious beast for my Company Of Iron force while also moving me one step closer to being able to field a proper Warmahordes army.

-Jay

Tuesday, 10 April 2018

Quoth the (sort of) Raven

Today was supposed to be my first Company Of Iron game with my new Grymkin forces.  Unfortunately I decided to just stay home and be violently ill instead.

Not knowing I wasn't going to be playing today I did stay up last night finishing my second unit; the Murder Crows.



My force for Company Of Iron and/or Warmahordes currently stands at 25 points (10 Hollowmen + Lantern Man, 6 Murder Crows).  I suspect what I have will perform adequately in Company Of Iron games but I suspect that in addition to a Warlock I will need to add something with some real hitting power before I step up to a 'real' Warmahordes game.

-Jay