Showing posts with label Hordes. Show all posts
Showing posts with label Hordes. Show all posts

Saturday, 5 May 2018

Hey look! It's a doggie!

After getting in a couple of Company Of Iron games with my first two Grymkin units it was definitely time to go back and add some more stuff.

I decided to start with a light warbeast which for thematic reasons to be revealed later will be the Gorehound.



The Gorehound gives me a fast and ferocious beast for my Company Of Iron force while also moving me one step closer to being able to field a proper Warmahordes army.

-Jay

Tuesday, 10 April 2018

Quoth the (sort of) Raven

Today was supposed to be my first Company Of Iron game with my new Grymkin forces.  Unfortunately I decided to just stay home and be violently ill instead.

Not knowing I wasn't going to be playing today I did stay up last night finishing my second unit; the Murder Crows.



My force for Company Of Iron and/or Warmahordes currently stands at 25 points (10 Hollowmen + Lantern Man, 6 Murder Crows).  I suspect what I have will perform adequately in Company Of Iron games but I suspect that in addition to a Warlock I will need to add something with some real hitting power before I step up to a 'real' Warmahordes game.

-Jay

Sunday, 1 April 2018

Something wicked this way comes....

Never say never I suppose.

After an extended absence from Warmahordes for a multitude of reasons I've finally been drawn back in.  Two things drove this decision; first a new faction The Grymkin that have a classic fairy-tale/horror theme about them, second a new play format called Company Of Iron which seems more inviting to new players looking for a smaller lower powered game.

I'll start off by saying I've always liked the Warmahordes core mechanics and thought that the games worked fairly well.  What I haven't historically been a fan of are the one-shot game winning combos (not a bad thing, just not my style of play really), and how visually uninteresting I find the game when I see it being played locally.  Dropping Warcasters/Warlocks for the smaller Company Of Iron games should drastically reduce the killer-combos, and playing themed narrative games should mean using cool 3D (normal) gaming scenery as opposed to the boring looking flat cut-outs that seem to dominate competitive play where I live.

My first unit for my new Grymkin force is the Hollowmen.

The Hollowmen are basically deserters from the various armies of the Iron Kingdoms that have been cursed to a sort of unlife due to their cowardice and dereliction of duty.



They are drawn to the eerie magical light from the Lantern Man who effectively curses and press-gangs them into the service of the Warlocks of the Grymkin.

I'm excited about trying out the Grymkin in a game and am looking forward to returning to a game I had previously walked away from for reasons that had little to do with the actual core game play.

-Jay