Today was supposed to be my first Company Of Iron game with my new Grymkin forces. Unfortunately I decided to just stay home and be violently ill instead.
Not knowing I wasn't going to be playing today I did stay up last night finishing my second unit; the Murder Crows.
My force for Company Of Iron and/or Warmahordes currently stands at 25 points (10 Hollowmen + Lantern Man, 6 Murder Crows). I suspect what I have will perform adequately in Company Of Iron games but I suspect that in addition to a Warlock I will need to add something with some real hitting power before I step up to a 'real' Warmahordes game.
-Jay
Tuesday, 10 April 2018
Sunday, 1 April 2018
Something wicked this way comes....
Never say never I suppose.
After an extended absence from Warmahordes for a multitude of reasons I've finally been drawn back in. Two things drove this decision; first a new faction The Grymkin that have a classic fairy-tale/horror theme about them, second a new play format called Company Of Iron which seems more inviting to new players looking for a smaller lower powered game.
I'll start off by saying I've always liked the Warmahordes core mechanics and thought that the games worked fairly well. What I haven't historically been a fan of are the one-shot game winning combos (not a bad thing, just not my style of play really), and how visually uninteresting I find the game when I see it being played locally. Dropping Warcasters/Warlocks for the smaller Company Of Iron games should drastically reduce the killer-combos, and playing themed narrative games should mean using cool 3D (normal) gaming scenery as opposed to the boring looking flat cut-outs that seem to dominate competitive play where I live.
My first unit for my new Grymkin force is the Hollowmen.
The Hollowmen are basically deserters from the various armies of the Iron Kingdoms that have been cursed to a sort of unlife due to their cowardice and dereliction of duty.
They are drawn to the eerie magical light from the Lantern Man who effectively curses and press-gangs them into the service of the Warlocks of the Grymkin.
I'm excited about trying out the Grymkin in a game and am looking forward to returning to a game I had previously walked away from for reasons that had little to do with the actual core game play.
-Jay
After an extended absence from Warmahordes for a multitude of reasons I've finally been drawn back in. Two things drove this decision; first a new faction The Grymkin that have a classic fairy-tale/horror theme about them, second a new play format called Company Of Iron which seems more inviting to new players looking for a smaller lower powered game.
I'll start off by saying I've always liked the Warmahordes core mechanics and thought that the games worked fairly well. What I haven't historically been a fan of are the one-shot game winning combos (not a bad thing, just not my style of play really), and how visually uninteresting I find the game when I see it being played locally. Dropping Warcasters/Warlocks for the smaller Company Of Iron games should drastically reduce the killer-combos, and playing themed narrative games should mean using cool 3D (normal) gaming scenery as opposed to the boring looking flat cut-outs that seem to dominate competitive play where I live.
My first unit for my new Grymkin force is the Hollowmen.
The Hollowmen are basically deserters from the various armies of the Iron Kingdoms that have been cursed to a sort of unlife due to their cowardice and dereliction of duty.
They are drawn to the eerie magical light from the Lantern Man who effectively curses and press-gangs them into the service of the Warlocks of the Grymkin.
I'm excited about trying out the Grymkin in a game and am looking forward to returning to a game I had previously walked away from for reasons that had little to do with the actual core game play.
-Jay
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