After a brief hiatus I'm back tonight with my review of The Proving Glade.
The Proving Glade is a Level 4-5 adventure by Jonathan Ball one of the co-authors of the D&D Duets series.
The Proving Glade is a quick (14 page) one shot adventure that is more exploration than combat themed (although there is combat to be had) as the player(s) search for a missing hunter and a many mouthed beast dwelling in the forest. The adventure proper is laid out in three distinct chapters. The first is primarily focused on exploring the forest with a variety of woodland encounters. The second chapter is comprised of two encounters that require the player(s) to make choices about how to overcome some obstacles. Traditionally these are the kind of 'moral choice' type of encounter that video games like to throw in to add a 'are you good or are you evil?' measure that ultimately doesn't mean anything, I'm pleased to say that this is implemented to much greater impact and effect (whether the player realises it immediately or not) and should be a pair of fun encounters for the player(s) and something that will be equally as satisfying for the DM. The final chapter starts with a role-play encounter that really lays on the theme and the flavour of the setting and then concludes with the showdown with this adventure's big bad. This final chapter is where the player(s) earlier moral choices will come to reward or punish them.
Once again the Ball family has used the new Sidekick mechanic to to support their small-party/solo play style and it works really well within the narrative here.
The Proving Glade has classic fantasy-story vibe about it, and in spite of being relatively combat-lite manages to integrate a good number of classic D&D monsters into it's encounters.
If you're looking for an easy-to-run one-shot that is hiding some surprising depth under it's straight-forward veneer please check out The Proving Ground available from DMsGuild at https://www.dmsguild.com/product/284455/The-Proving-Glade?affiliate_id=1869853
-Jay
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