Hi all,
Lords Of War Games in Oakville is running another Malifaux event this fall and I've decided to take another vote on what crew to paint to play in the campaign.
This will be part of a global campaign called Nythera played both as Malifaux and Through The Breach games.
It looks like I'm going to run Through The Breach games but I'm going to use more Malifaux games as an excuse to paint another new crew. So once again in the spirit of Malifaux I have decided to let the fates (that's you people....you're the fates) decide what I'll be playing painting in the game. I've narrowed my choices down to three crews, you can vote in the comments section below or through the comments on my Facebook page and same as last time which ever crew gets the most votes wins and I will paint it and use it for the entirety of the campaign. Voting starts now and closes at noon on Friday August 28th.
The three choices this time out are:
The Relic Hunters-Guild
The Relic Hunters narrowly lost out last time around but they are still awesome looking models that I will get around to painting at some point. Thematically having a character who reminds us all of Indiana Jones leading an exploration mission would be pretty cool. The big plus side with The Relic Hunters is that I already own the figures so I wouldn't have to buy anything (so maybe don't vote for this Chris & Jay) and one of them is even already painted! The downside for me is that I already own the figures so it doesn't give me an excuse to pick up more figures.
Dark Debts-Neverborn
I've started collecting some Neverborn models to play Defence Of Innocence with later on and it occurred to me a few weeks ago that if I just got a master I would also have a workable force. Jakob Lynch is a degenerate gambler who sells not only his soul but the souls of others for one more chance to come out ahead in Malifaux. I'll be honest that I know next to nothing about the rules for this crew but they look cool and isn't that what really matters?
Shadows Of Redchapel-Resurrectionists
The original metals of these figures are what I started with when I originally got into Malifaux. In a world filled with supernatural monsters and horrors from beyond space and time Seamus stands alone as the thing most citizens of Malifaux are terrified of. Playing a force led by Seamus would be like coming home for me and I know the mere idea of him strikes fear into some of the opponents I played in first edition. I had originally decided to stay away from Seamus when 2E came out in the spirit of trying something new but I just can't stay away....
Those are the three choices.
If you follow my blog what do you want to see me paint?
If you're playing in the campaign what do you want to play against?
Do you want me on your side, or do you want my bad luck playing for someone else?
Here we go again!
-Jay
Thursday, 20 August 2015
Wednesday, 19 August 2015
Frostgrave - The adventure begins!
I'm going to be talking about two new games and a new D&D campaign this week so I'll be diverging a bit from "look what I finished" and spending most of the week on "look what I'm working on".
Today's new game is Frostgrave by Osprey Games. Frostgrave is a game I had recently heard a lot of buzz about and to be quite honest at first I really didn't care. Historically one of the problems I have had with jumping on board in the early days of a new game system is that I hear a lot of enthusiasm from people and then six months later none of my gaming friends have painted their models and I've spent time and money on a bunch of stuff collecting dust in a corner.
That being my issue going in there were two things about Frostgrave that dispelled that concern instantly. First up the game is set in a classic medieval fantasy setting with characters who fit generic fantasy tropes. What this means in practical terms is that anyone who has a collection of; D&D or Warhammer or Mordheim or whatever game make a force out of figures they already own. My second issue is that typically skirmish games that feature a campaign or warband experience mechanic get old very quickly for me, in Frostgrave every campaign is meant to end, so it doesn't go on forever.
The book itself is fantastic. Hardcover, 128 pages with terrific art and miniature photography throughout and a simple intuitive game system that seems to offer reasonable depth without becoming bogged down in endless rules. All this for a price between $25 (US) and $32 (Canadian).
The only requirement for a starting warband in Frostgrave is that it must have a wizard. There are 10 different schools of magic to theme your wizard around but me being me I'm starting off with a Necromancer. You also have the option (which the rules directly and highly recommend) to hire an apprentice for your wizard. There are a lot of neat mechanics around the apprentice, he is statistically similar but slightly inferior to your actual wizard and knows all the same spells but at a slightly lower level of proficiency. One of the mechanics that should strike an immediate chord with campaign players is that after a certain amount of levelling up your apprentice can take over the warband (becoming a wizard themselves) if the actual wizard is ever killed. For my wizard and necromancer I build them from the Games Workshop Empire Wizard two-pack, the only extra piece is that the apprentice has a head lifted from a Bretonian archer. The Empire Wizard pack is GREAT for Frostgrave because a number of the pieces in the package work towards the schools of magic in the game.
The next classification of models in the game are soldiers. Soldiers refer to any figures hired into the warband that are not the wizard or his apprentice. For my first three soldiers I assembled some characters from the Games Workshop Bretonian Men-At-Arms box (more of these figures will be featuring in a different game next month!). They are from left to right; an Infantry Man, a Man-At-Arms and an Apothecary. There are 15 types of soldiers in the basic game book and they represent most of the character options for D&D and other classic fantasy RPGs so you have quite a lot of options for customisation and modelling.
Last but not least I have a Warhound. The warhound is from a dwarf sprue from Mantic Miniatures, I'm actually not sure what unit box it comes in because I got this particular sprue from a Dwarf Kings Hold game box. The warhound is just another type of soldier, but I had the model and was trying as much as possible to keep my warband all plastic so I thought I'd give him a go.
So that's where I'm at so far. The plan is to start painting this stuff (I'll still need to add another model or two) this week and hopefully get done in time to play a game by next Friday (8 days from now).
That's it for Frostgrave until something gets done, up next Batman!
-Jay
Today's new game is Frostgrave by Osprey Games. Frostgrave is a game I had recently heard a lot of buzz about and to be quite honest at first I really didn't care. Historically one of the problems I have had with jumping on board in the early days of a new game system is that I hear a lot of enthusiasm from people and then six months later none of my gaming friends have painted their models and I've spent time and money on a bunch of stuff collecting dust in a corner.
That being my issue going in there were two things about Frostgrave that dispelled that concern instantly. First up the game is set in a classic medieval fantasy setting with characters who fit generic fantasy tropes. What this means in practical terms is that anyone who has a collection of; D&D or Warhammer or Mordheim or whatever game make a force out of figures they already own. My second issue is that typically skirmish games that feature a campaign or warband experience mechanic get old very quickly for me, in Frostgrave every campaign is meant to end, so it doesn't go on forever.
The book itself is fantastic. Hardcover, 128 pages with terrific art and miniature photography throughout and a simple intuitive game system that seems to offer reasonable depth without becoming bogged down in endless rules. All this for a price between $25 (US) and $32 (Canadian).
The only requirement for a starting warband in Frostgrave is that it must have a wizard. There are 10 different schools of magic to theme your wizard around but me being me I'm starting off with a Necromancer. You also have the option (which the rules directly and highly recommend) to hire an apprentice for your wizard. There are a lot of neat mechanics around the apprentice, he is statistically similar but slightly inferior to your actual wizard and knows all the same spells but at a slightly lower level of proficiency. One of the mechanics that should strike an immediate chord with campaign players is that after a certain amount of levelling up your apprentice can take over the warband (becoming a wizard themselves) if the actual wizard is ever killed. For my wizard and necromancer I build them from the Games Workshop Empire Wizard two-pack, the only extra piece is that the apprentice has a head lifted from a Bretonian archer. The Empire Wizard pack is GREAT for Frostgrave because a number of the pieces in the package work towards the schools of magic in the game.
The next classification of models in the game are soldiers. Soldiers refer to any figures hired into the warband that are not the wizard or his apprentice. For my first three soldiers I assembled some characters from the Games Workshop Bretonian Men-At-Arms box (more of these figures will be featuring in a different game next month!). They are from left to right; an Infantry Man, a Man-At-Arms and an Apothecary. There are 15 types of soldiers in the basic game book and they represent most of the character options for D&D and other classic fantasy RPGs so you have quite a lot of options for customisation and modelling.
Last but not least I have a Warhound. The warhound is from a dwarf sprue from Mantic Miniatures, I'm actually not sure what unit box it comes in because I got this particular sprue from a Dwarf Kings Hold game box. The warhound is just another type of soldier, but I had the model and was trying as much as possible to keep my warband all plastic so I thought I'd give him a go.
So that's where I'm at so far. The plan is to start painting this stuff (I'll still need to add another model or two) this week and hopefully get done in time to play a game by next Friday (8 days from now).
That's it for Frostgrave until something gets done, up next Batman!
-Jay
Thursday, 13 August 2015
Elf Ranger-Druid
"Sure, I'd love to play in a D&D game two months from now."
"Paint a single character model, yeah no prob I'll do that right now"
"What do you mean my flight leaves tomorrow?!?!"
In about 5 hours (from when this was typed) I'm heading out to the airport to spend 4 days with not only one of my bestest gaming buddies but clearly my brother-from-another-mother Darren Bolton in scenic Vancouver BC. Darren and I haven' t been in the same room together for over 7 years now (living on opposite sides of a country the size of Canada will do that) but a couple of months ago he just said out of the blue "you should come out here to play some games and drink some beers" and now that's what I'm doing.
We decided on how much gaming (and beer, don't forget beer) we could cram into three and a half days and it feels like alot.
Age Of Sigmar
This is what got me off my butt and re-basing my older Vampire Counts stuff all of a sudden.I've re-based about 7 warscrolls worth of stuff and it's all heading out to Vancouver with me so I can FINALLY try the game for myself. As a follow up, I have no intention of any of the models I'm taking with me making the return trip so I will be fielding an all new Vampire Counts army a few weeks after I get back.
Car Wars
My first true hobby gaming love. Back in the day I played a ton of Car Wars and most of the group I played with were super-serious about it. After taking a break from the game for a few years I came back to it with a new less serious attitude about it and it's been like rediscovering the fun I never had. Love this game and I'm looking forward to sharing how it goes with everybody.
Dungeons & Dragons
As much as Car Wars is my first gaming love D&D is where it really started for me. It's also where the story of the secret hobby shame I need to confess to tonight started.
You see when Darren proposed this gaming (and beer, don't forget the beer) based excursion I needed to paint exactly ONE model to be ready to rock; my character for D&D. I picked a pre-generated character that is an Elf Ranger/Druid, no problem except three of the things I've generally never had an interest in playing in D&D are; Elves, Rangers and Druids so my on-hand selection of figures was pretty weak. After talking myself in and out of a number of figures I would have had to have gotten off my butt to buy if I was going to paint them I dove into the box of Reaper Bones figures my buddy Mark generously donated to Zoe and I about a year ago. It took me a surprisingly long time to find a woodsy-looking elf that wasn't female but finally I found one.
So this is my character. I don't have the sheet in front of me but he's a Elf 6th level Ranger 6th level Druid who primarily fights with a bow (its on his back). The base coats all went on last night and I did some detail work and washes on my lunch break today. He's quick and dirty but he's a one-off model for a one-off game so I'm okay with that.
When I get back I expect to have lots of games to talk about and I'm also venturing out into three new miniature games when I get back. I just got my first pack of miniatures for the Batman miniatures game (they look AMAZING by the way), I'll also be picking up Frostgrave this weekend while I'm out Darren's way, and I've decided to dust off my Fallout themed miniatures from a couple of years ago and give This Is Not A Test a try.
Lots of hobby going on, hopefully I'll end up in front of a computer to tell you about it more regularly!
-Jay
Labels:
D&D,
Dungeon Crawl Classics,
Pathfinder,
Reaper
Sunday, 26 July 2015
Vampire Counts.....I'm going to say.....progress?
Two weeks ago I had grand plans to have an ENTIRELY new Vampire Counts/Death force done to play Age Of Sigmar with in mid-August. The real world keeps interfering with that plan so I've made some headway on one new unit and I've done some re-basing and touch-ups to re-use one of my oldest Vampire Counts unit.
First up I have re-based my Armoured Skeletons. These were some of the newest figs for the (then) Undead army for Warhammer when I first started the army roughly 18 years ago. I did these up and they were effectively both the centre-piece and core of my army for a decade. I'm not going to have time to get all my new skeletons done in time for August 17th but I have made a decision; at the end of August this unit is retiring permanently. It's not that I don't still love the figures but continuing to haul them back out continues to be the main reason why I don't "need" to paint a new unit. They've served me well over the years but they've got a few games left and then they're done.
I also made some decent progress on my Vargheists. The Vargheists are very cool an uniquely Warhammer-y. They are flying-ogre-sized-vampire-mutants. Basically when a vampire gives in fully to their inner beast they become one of these guys. This is the one unit I had always meant to add to my Warhammer army when the last army book came out but never got around to it, now they can make their debut in the Age Of Sigmar.
That's it for tonight. If all goes well there will be another cool new (new for me anyway) unit done tomorrow and if not you'll at least see a WIP picture.
-Jay
First up I have re-based my Armoured Skeletons. These were some of the newest figs for the (then) Undead army for Warhammer when I first started the army roughly 18 years ago. I did these up and they were effectively both the centre-piece and core of my army for a decade. I'm not going to have time to get all my new skeletons done in time for August 17th but I have made a decision; at the end of August this unit is retiring permanently. It's not that I don't still love the figures but continuing to haul them back out continues to be the main reason why I don't "need" to paint a new unit. They've served me well over the years but they've got a few games left and then they're done.
I also made some decent progress on my Vargheists. The Vargheists are very cool an uniquely Warhammer-y. They are flying-ogre-sized-vampire-mutants. Basically when a vampire gives in fully to their inner beast they become one of these guys. This is the one unit I had always meant to add to my Warhammer army when the last army book came out but never got around to it, now they can make their debut in the Age Of Sigmar.
That's it for tonight. If all goes well there will be another cool new (new for me anyway) unit done tomorrow and if not you'll at least see a WIP picture.
-Jay
Wednesday, 15 July 2015
Age Of Sigmar - "Gently used" character models
Tonight I re-based a few character models for use in my Vampire/Death force for Age Of Sigmar.
It felt funny to already be re-basing these figures because the one thing all three of them have in common is that they have never actually been used in a game. In the case of my Jester (who I'm fairly certain I'm going to use as a necromancer) this is because I painted him recently for a game that I never actually got around to playing, no big deal really. But in the case of the two Von Carstein models this is slightly odder or more embarrassing. I actually got both of those models and had them painted prior to their initial release in metal, this means I've had them painted for about 8 years now. In spite of that I haven't played a single game of Warhammer Fantasy since they were released to they've been sitting along on their 20mm square bases waiting for some attention for a while.
Stan told me based on his goofy rules I had to field Konrad Von Carstein in a game at some point and if you've read his rules (I have to talk to him and he has to talk back to me during games) and/or ever played a game against me you probably realise that kind of stuff is right in my wheelhouse.
Hopefully the Ghouls will be done tomorrow and then it's on to the Vargheists!
-Jay
It felt funny to already be re-basing these figures because the one thing all three of them have in common is that they have never actually been used in a game. In the case of my Jester (who I'm fairly certain I'm going to use as a necromancer) this is because I painted him recently for a game that I never actually got around to playing, no big deal really. But in the case of the two Von Carstein models this is slightly odder or more embarrassing. I actually got both of those models and had them painted prior to their initial release in metal, this means I've had them painted for about 8 years now. In spite of that I haven't played a single game of Warhammer Fantasy since they were released to they've been sitting along on their 20mm square bases waiting for some attention for a while.
Stan told me based on his goofy rules I had to field Konrad Von Carstein in a game at some point and if you've read his rules (I have to talk to him and he has to talk back to me during games) and/or ever played a game against me you probably realise that kind of stuff is right in my wheelhouse.
Hopefully the Ghouls will be done tomorrow and then it's on to the Vargheists!
-Jay
Monday, 13 July 2015
Age Of Sigmar - Ghouls (WIP)
Every time I think I'm out, they pull me back in!
I shared my thoughts last week on the new Age Of Sigmar rules for Warhammer and one of the things I walked away thinking was; hey great I can use my existing models...but...you know....
So being a hobbyist I've decided to start up a semi-new Vampire/Death force in earnest. I had originally been planning on playing Mordheim so I had picked up a few models but now I'm really exploring what I can do with Age Of Sigmar. I've got to say the warscrolls have really gotten me away from thinking in terms of what a unit should look like (numbers, options, add-ons, etc) and have really sold me on looking at Warhammer box sets the same way I would look at Warmachine or Malifaux box sets, if it comes in a box it's a unit and I can use it that way.
So back to my Mordheim story; I had bought a box of ghouls with the intention of using 5 for Mordheim and keeping the rest aside for conversions, at one point I considered doing all 10 of them and starting a Warhammer Fantasy Battle unit but then I would need another box or two that I honestly wasn't sure I would ever field in a game. Fast forward to Age Of Sigmar and my 10 Ghouls are a proper unit and can jump to the table once they're painted.
So far I've gotten the skin done and not much else, I'm planning an hour or two on them tonight and again tomorrow and then they should be done.
It's funny sometimes how the circle of your hobby life goes. 18 years ago when I had just started working for Games Workshop I was an avid 40K player who had never played Warhammer Fantasy. I decided for my first staff tournament to play fantasy to force myself to collect an army and really learn the game. The first unit I ever painted for my first fantasy army; Ghouls. Now I've been gone from Games Workshop for 6-7 years and here I am looking at teaching myself a new version of Warhammer Fantasy and I'm painting Ghouls, sometimes it feels like you CAN go home again.
-Jay
Saturday, 4 July 2015
Up On A Soapbox - Age Of Sigmar
It seems like everybody with an Internet connection is sharing their opinion on Warhammer Age Of Sigmar so I figured I'd take my turn.
Years ago I used to watch an animated TV show called King Of The Hill. The show followed the adventures of Hank Hill a propane sales manager from Texas where the main source of the comedy was frequently Hank's confusion that some of the people around him didn't share his stereotypical simple conservative American values. In one episode (I don't remember the main plot) Hank is confronted by a left leaning activist-type who questions the morality of his profession. The dialogue between the two of them went something like this.
ACTIVIST - Your whole barbecue business glorifies the grilling of meat taken from animals using fossil fuels!
HANK - I used those same words with a more positive attitude to sell three grills this morning.
So here's what the talking heads on the Internet seem to agree on about Age Of Sigmar:
1. The rules are really stripped down
2. It's basically a beer and pretzels game
3. Some of the special rules for characters/units are kind of funny
4. It's an entirely new game that has nothing in common with previous editions of Warhammer
But what the major disagreement seems to be about is whether or not these things constitute a good thing, or a bad thing.
Personally I don't think good vs bad in this case is something that can be quantified and measured. I think the real question is; your type of game vs not your type of game. I don't think a points system and a lot of complex rules necessarily make for a balanced or better game (chess anyone?), but I can completely understand where some people find the lack of familiarity discomforting to the point where it's become a logical jumping off point.
For me, I'm super excited about Age Of Sigmar. It really seems to put the idea of simple fun back into the game. I also felt like I was done with Warhammer before this, not out of some sense of rage or old-git syndrome but because I was just bored of it. This is new and fresh and invites me to use and paint (and yes, buy) small quantities of cool models and play quick fun games with them.
My last thought incidentally for all the competitive and tourney players who think that the game lacks depth; when Warmachine originally launched it was supported by a single page of rules and everyone thought it represented a quantum leap forward in thinking for miniature game design.
-Jay
Years ago I used to watch an animated TV show called King Of The Hill. The show followed the adventures of Hank Hill a propane sales manager from Texas where the main source of the comedy was frequently Hank's confusion that some of the people around him didn't share his stereotypical simple conservative American values. In one episode (I don't remember the main plot) Hank is confronted by a left leaning activist-type who questions the morality of his profession. The dialogue between the two of them went something like this.
ACTIVIST - Your whole barbecue business glorifies the grilling of meat taken from animals using fossil fuels!
HANK - I used those same words with a more positive attitude to sell three grills this morning.
So here's what the talking heads on the Internet seem to agree on about Age Of Sigmar:
1. The rules are really stripped down
2. It's basically a beer and pretzels game
3. Some of the special rules for characters/units are kind of funny
4. It's an entirely new game that has nothing in common with previous editions of Warhammer
But what the major disagreement seems to be about is whether or not these things constitute a good thing, or a bad thing.
Personally I don't think good vs bad in this case is something that can be quantified and measured. I think the real question is; your type of game vs not your type of game. I don't think a points system and a lot of complex rules necessarily make for a balanced or better game (chess anyone?), but I can completely understand where some people find the lack of familiarity discomforting to the point where it's become a logical jumping off point.
For me, I'm super excited about Age Of Sigmar. It really seems to put the idea of simple fun back into the game. I also felt like I was done with Warhammer before this, not out of some sense of rage or old-git syndrome but because I was just bored of it. This is new and fresh and invites me to use and paint (and yes, buy) small quantities of cool models and play quick fun games with them.
My last thought incidentally for all the competitive and tourney players who think that the game lacks depth; when Warmachine originally launched it was supported by a single page of rules and everyone thought it represented a quantum leap forward in thinking for miniature game design.
-Jay
Subscribe to:
Posts (Atom)






