Over the years my gaming hobby has had a strange relationship with H.P. Lovecraft and the Cthulhu mythos. I've always been a fan of the background and I've read all of Lovecraft's better known works but even though Call Of Cthulhu is one of those RPGs that's been around for ever I have only ever played it once, and that was about 20 years ago. I'm not sure why it's never been a game system or setting that I've used but I suspect a lot of it has to do with the fact that I'm not entirely convinced nameless horror and not being sure if you're going insane or not works well with a group dynamic.
Fast forward to now and there is a new way to game Cthulhu, Strange Aeons, a skirmish miniature game that none-the-less has some narrative and story telling elements anchored in Cthulhu mythology. In preparation for my first games I dug through my backlog (by the way the one thing it turns out I don't have a lot of is 'pulp' miniatures) and I came up with these 2 figures to represent my first two Threshold Agents.
For my first 3 Threshold Agents (the third one should be done tomorrow) I took a mix of skill types and equipment. My leader is Rick O'Connell (the guy with the 2 pistols) and he's an all-round solid fighter type who is brave and decent at either ranged or close combat. His buddy Nigel Bottomtooth will eventually be filling a sniper role on my team, I say eventually because until he's acquired another skill or two he's actually nothing special with that rifle. My final team member is more of a scholar but we'll cover her tomorrow.
If you're considering another skirmish game I would definitely give Strange Aeons a look. The rules are balanced and there are some interesting scenarios in there. My only knock against it would be that starting out it isn't really possible to end up with any characters that feel like the hero or protagonist of a story...but maybe that's really kind of the point.