Sunday, 30 April 2017

Let the D&D experiment begin!

I've decided to give something a try based on a combination of nostalgia and some conversations I've had with friends about gaming (D&D specifically) over the past few weeks.

One of the features of the new/current editions of D&D is that the rules are open, simple and flexible enough that they seem to allow material from any previous edition of the game to be used with little to no adaption being necessary.  I thought this sounded great, and when I look at it it seems correct but I haven't really tried it.  I'm run a few adventures using the current rules but they've either been things I've written using the current rules or a published adventure.  I even dug out a few older modules thinking they'd by fun but then got distracted by Tales From The Yawning Portal taking two of those adventures and updating them to the current rules anyway.

So, I've decided to take the current rules, make a character and play through some old (not older, truly old) published SOLO D&D adventures and see how that works.  The biggest change I'm anticipating making is updating the monsters to use their current versions so that every successful attack from my character isn't an instant death blow to an old school 1HD monster.

I built my character (Konnor) with some insight and planning into what my first 3 adventures will be.  To that end rather than being statically primed I made his background fit the first adventure and set him up to be able to multi-class as I need for subsequent adventures as old school solo modules were typically written with a specific class or group of classes in mind.

So without any further ado let's meet Konnor!

Also, because it's me even though I'll be playing solo I had to paint an miniature.

The miniature is one of Darksword's modular Knight Watch soldiers and he fit perfectly for what I needed.  For my first adventure I needed an unarmoured warrior with a sword and shield (that's harder to find than I thought).

My first adventure will be "Rogue Mage" which was written by Graeme Davis and published way back in Warlock Magazine (the official Fighting Fantasy magazine).  What seems great and different about Rogue Mage is that it was written to use either the Fighting Fantasy gamebook rules system or D&D Basic edition with a 1st level fighter character.

I'm excited to try this out and will have a follow up on Konnor's first adventure later this week!


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