Today's addition is a new character model for an upcoming Ravenloft game I'm hoping to play in.
One of the things I really like about 5th edition D&D is how subtly flexible the system really is. It doesn't (at the time of this writing) have the seemingly limitless specialised character options previous versions of the game had but it's surprising how many truly unique character types you can create either by use of the feat system or through creative multi-classing.
Years ago I ran a Ravenloft (2nd edition) game that centred around one of my favourite adventure/campaign/box-sets of all time; Castles Forlorn. Castles Forlorn has tons of stuff in it that really appealed to me; ghosts, vampires (sort of), a Scottish highland theme, and time travel! I haven't touched the material in years but when a friend suggested a 5e Ravenloft game with characters native to Ravenloft I pulled out my Castles Forlorn book (a reprint of the original content from DMs Guild) for inspiration. I decided on a red-headed Druid. In Forfar (the land of "Forlorn") red-heads have a traditional innate magic ability. I decided to replicate this in 5e by having my character have started life out as a wild magic sorcerer before becoming a true Druid. This will be my first experience both playing a multi-class character as well as trying the multi-class spellcaster rules (until my Saltmarsh character Garkas levels up again....).
For my miniature I stared with another Games Workshop Mordheim human and once this time added a head and arms from the Frostgrave Sailor sprue. I also added a backpack because at this point adventurer miniatures without backpacks just look wrong to me.
So that's Liam ready for action. He won't be nearly as powerful as other members of the party right off the bat but I'm hoping he's interesting to play and should be different than anything I've played before.
-Jay
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