Progress on the Secret Six and/or Suicide Squad continues. In the meantime I am also trying to circle back and paint some of the henchmen I have that have been half done or untouched.
When I first tried the Batman game I painted Bane and got 2 of his 3 mercs started (3 colours and based) so I could try the game out. Yesterday I finished all 3 mercs that came in the Bane starter.
What generally seems to make playing villains with henchmen (as opposed to all named DC villains) more flexible is that a lot of henchmen are available who don't use extra resources. The biggest challenge I've had figuring out crews so far is what I can "afford" in terms of funding rather than reputation. If anyone has any suggestions for good crew builds I'd love to hear them in the comments below.
I'd also like to point out that if you ignore the meta-humans this game's henchmen figures would work for a variety of modern/near-future games.
A little bit of hobby A.D.D. is looming on the horizon with figures for 5 different games sitting on my desk waiting to be painted right now.